The NVIDIA tech demo I worked on


Last year I was involved with a project to make a tech demo for NVIDIA. Yesterday a video capture of it was finally released to the public, enabling me to talk about it.

The demo was made to showcase the best of NVIDIAs technologies and was targeted towards the then new “Fermi”-architecture (now known as the GeForce 400-series of graphics cards). The tech demo was developed by Virtex, a Norwegian company formed by friends of mine whom are also well-known in the demoscene for making demoscene demos that are of the very highest quality. The demo was first shown used during the opening keynote at the 2010 GPU Technology Conference in San Jose, California.

My role in the project was first and foremost to make the music for it, a process that was very fluid and tightly tied to the status of the visuals (which changed over time). If I wasn’t still bound by the NDA I would share a bit more about the process of making the demo, but you’re not really missing out – it was very demanding and made some of the smartest people I know to go “Huh, how do we do THAT?” more than once, which was fun –  watching very clever people be stumped is always a good thing, because then you know you’re really pushing it.

For the tech-heads: the demo was developed in C++ using DirectX10 for rendering, and features physics simulations of rigid bodies and a 3D-version of the famous Koch Snowflake fractal. It uses CUDA, PhysX and is 3D-VISION enabled (you can use 3D glasses for a really immersive experience).

A special nod goes to Einar Grønbekk (YouTube / Twitter) for being my session-guitarist on this project. At some point I hope to be able to release the soundtrack on my SoundCloud-page.

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